Jeff Hube

Tag: Unity3D

Keeping Water Out of a Boat

Here is a long overdue post I wanted to make about the game I worked on for Global Game Jam 2017, Wrath of Poseidon. When we first placed the boat in the water, the water plane clipped right though it, as seen below. This results in a pretty sad looking boat, so we needed to find a way to make sure the water is only drawn around the boat.

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